I’ve been flitting around different areas of the project for the past couple of months now, working on art, testing out various interactions and plug-ins, doing a bit of puzzle-design. Recently I’ve been working on some prefab systems that I’ll hopefully be able to just drag and drop into new scenes, first up are doors…
Development Diary #9: Charts and graphs…
In between set building and a spot of DIY, I’ve been working on some puzzle design this week. Inspired by a bunch of posts on the Thimbleweed Park blog, I’ve been trying my hand at making some of Ron Gilbert’s patented Puzzle Dependency Charts…
Development Diary #8: Leftfield…
The last few months have been pretty hectic, culminating last week with a little demo of Toryansé being shown at EGX London as part of The Leftfield Collection. It was the first time the game had been out in pubic in any kind of playable form (first time in a while I’d been out in public!) and there were reportedly 75,000 people in attendance…
Development Diary #7: More Progress…
I’ve recently been fiddling around with various interface elements, at this stage I’ve settled on an “in context” approach with only relevant interactive options appearing when required, as opposed to the old school verb box…