So last week I mentioned I’d applied for some funding to develop a small, stand-alone story, part of a re-imagined Toryansé as a collection of short-games instead of one big one, and the good news is my application was successful! I thought I’d share a few more details…
Development Diary #17: A New Approach…
Another few months of radio silence here unfortunately, so far this year has been a weird mixture of stop-start freelance work and confusing business-y stuff. Looking at my previous post from the end of last year, I was optimistically hoping to have all the major systems for the game in place and, at this stage, be focused solely on artwork. Progress hasn’t been quite that straightforward sadly so I’m sort of changing approach again…
Development Diary #16: Business Time…
Just a quick update this month, not a lot of excitement to report from the last few weeks, I’ve mostly been dealing with important, but pretty boring, business related tasks…
Development Diary #15: Space…
I’ve been revisiting some of my UI elements recently, tidying up some old bits-and-bobs, testing out a few new ones and looking again at controller input. One issue I keep encountering involves getting meaningful information back and forth from the objects in-scene to the cursor and other elements in screen space…