Another quick little milestone update, environment is all blocked in, puzzles now have stand-in grey boxes and I’ve got a ball-on-a-stick moving through the game to plot out the different sections…
Unity
Tutorial: On the turn…
Alongside blocking in the environment and fiddling around with cameras, I took this morning to test out a system for making certain objects manipulable via the mouse. After a bit of head scratching I got it to work pretty well so I thought I share the Playmaker setup and a few notes…
Development Diary #19: On Schedule…
An extremely brief update today, I’ll be starting full-time work on the first Toryansé short next week so I thought I’d share the schedule I’m aiming at…
Development Diary #15: Space…
I’ve been revisiting some of my UI elements recently, tidying up some old bits-and-bobs, testing out a few new ones and looking again at controller input. One issue I keep encountering involves getting meaningful information back and forth from the objects in-scene to the cursor and other elements in screen space…