In between set building and a spot of DIY, I’ve been working on some puzzle design this week. Inspired by a bunch of posts on the Thimbleweed Park blog, I’ve been trying my hand at making some of Ron Gilbert’s patented Puzzle Dependency Charts…
Toryansé
Development Diary #8: Leftfield…
The last few months have been pretty hectic, culminating last week with a little demo of Toryansé being shown at EGX London as part of The Leftfield Collection. It was the first time the game had been out in pubic in any kind of playable form (first time in a while I’d been out in public!) and there were reportedly 75,000 people in attendance…
Development Diary #7: More Progress…
I’ve recently been fiddling around with various interface elements, at this stage I’ve settled on an “in context” approach with only relevant interactive options appearing when required, as opposed to the old school verb box…
Development Diary #6: On location
It’s taken me a while to get going this year but, in between commercial bits and pieces, I’ve been working on some environments. Although the overall narrative for the game is still coming together, I have loads of different locations already in mind that I’m trying to wind the story around. Most are based on real places or, more often, a combination of places that have stuck in my head. This week I’ve been working on a Victorian swimming pool…