Following on from the drag-and-drop prefabs I was previously looking at, I’ve recently been working on a process for swapping Unity’s skinned meshes at runtime. At the moment I’m using it just to change costumes on a single character, but it should come in handy later on for sharing animation clips between different background NPCs etc. as well…
Softimage
Development Diary #6: On location
It’s taken me a while to get going this year but, in between commercial bits and pieces, I’ve been working on some environments. Although the overall narrative for the game is still coming together, I have loads of different locations already in mind that I’m trying to wind the story around. Most are based on real places or, more often, a combination of places that have stuck in my head. This week I’ve been working on a Victorian swimming pool…
Development Diary #5: Still Alive
It’s been ages since I made an update to the dev. diary, that’s partly due to various commercial jobs unexpectedly coming my way, but also to do with a severe bout of demotivation-itis on my part. The last couple of weeks, however, have been really productive and I feel like I’m not only getting back … Read more
Animation test…
Finally got some animation from Softimage to Unity without everything exploding…