It’s been nearly a month since the last post and lots of things have been going on, that January deadline is beginning to feel extremely close…
Softimage
Development Diary #22: Character development…
It’s been a busy month; finalizing the design for the main character, modelling, rigging, making a start on the animation and figuring out the best approach for getting all that into Unity…
Development Diary #21: Blocked…
Another quick little milestone update, environment is all blocked in, puzzles now have stand-in grey boxes and I’ve got a ball-on-a-stick moving through the game to plot out the different sections…
Development Diary #14: Tool time…
It’s been pretty productive around here in the last week or so. After setting a more realistic scope for the game I’ve been focussing again on laying out the main gameplay area, this time in a more specific manner, getting buildings in their final positions, sorting out paths between them, listing locations that still need defined etc. I’ve also been spending a bit of time working on some tools for speeding this process up, and made my first foray into custom Playmaker actions…