Following on from the drag-and-drop prefabs I was previously looking at, I’ve recently been working on a process for swapping Unity’s skinned meshes at runtime. At the moment I’m using it just to change costumes on a single character, but it should come in handy later on for sharing animation clips between different background NPCs etc. as well…
Playmaker
Development Diary #10: Drag and drop…
I’ve been flitting around different areas of the project for the past couple of months now, working on art, testing out various interactions and plug-ins, doing a bit of puzzle-design. Recently I’ve been working on some prefab systems that I’ll hopefully be able to just drag and drop into new scenes, first up are doors…
Development Diary #8: Leftfield…
The last few months have been pretty hectic, culminating last week with a little demo of Toryansé being shown at EGX London as part of The Leftfield Collection. It was the first time the game had been out in pubic in any kind of playable form (first time in a while I’d been out in public!) and there were reportedly 75,000 people in attendance…
Development Diary #7: More Progress…
I’ve recently been fiddling around with various interface elements, at this stage I’ve settled on an “in context” approach with only relevant interactive options appearing when required, as opposed to the old school verb box…