Development Diary #11: Costume changes…

Following on from the drag-and-drop prefabs I was previously looking at, I’ve recently been working on a process for swapping Unity’s skinned meshes at runtime. At the moment I’m using it just to change costumes on a single character, but it should come in handy later on for sharing animation clips between different background NPCs etc. as well…

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Development Diary #8: Leftfield…

The last few months have been pretty hectic, culminating last week with a little demo of Toryansé being shown at EGX London as part of The Leftfield Collection. It was the first time the game had been out in pubic in any kind of playable form (first time in a while I’d been out in public!) and there were reportedly 75,000 people in attendance…

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