Happy belated new year! Busying myself with lots of different bits and bobs at the moment but will hopefully be sharing more info on the second Toryansé short pretty soon. In the meantime I thought I’d share a few notes on making a player-rotatable handle in Unity using Playmaker; it turned out to be a bit trickier than I imagined…
3d
Super, smashing, great…
For the last few days I’ve been experimenting with smashable things in Unity and thought I’d share a few notes on how I’m going about it…
Development Diary #22: Character development…
It’s been a busy month; finalizing the design for the main character, modelling, rigging, making a start on the animation and figuring out the best approach for getting all that into Unity…
Development Diary #21: Blocked…
Another quick little milestone update, environment is all blocked in, puzzles now have stand-in grey boxes and I’ve got a ball-on-a-stick moving through the game to plot out the different sections…