Happy belated new year! Busying myself with lots of different bits and bobs at the moment but will hopefully be sharing more info on the second Toryansé short pretty soon. In the meantime I thought I’d share a few notes on making a player-rotatable handle in Unity using Playmaker; it turned out to be a bit trickier than I imagined…
Process / Tutorials
On the line…
Last week I got a bit distracted trying to make an interactive washing line in Unity and Playmaker. As usual, I though I’d share what I came up with; a combination of rigid-bodies, skinned meshes and line-renderers…
Super, smashing, great…
For the last few days I’ve been experimenting with smashable things in Unity and thought I’d share a few notes on how I’m going about it…
Tutorial: On the turn…
Alongside blocking in the environment and fiddling around with cameras, I took this morning to test out a system for making certain objects manipulable via the mouse. After a bit of head scratching I got it to work pretty well so I thought I share the Playmaker setup and a few notes…